ÄOCUMENTATION FOR "ZIX2" (BY ÐIERRE ÍESSIER, REVISED BY "ÈAROLD ×1") ÄOCS (Ö1.0 051390) BY ÍICHAEL ÄUNN ("ÄÇÉÆ ÍIKE") ÚIX IS A 32-LEVEL GAME SIMILAR TO ÂREAKOUT AND ÁRKANOID. ÔHE OBJECT OF EACH LEVEL IS TO DESTROY ALL THE COLORED BRICKS ON THE SCREEN EITHER BY BOUNCING A WHITE BALL OFF THEM OR BY SHOOTING THEM WITH YOUR LASER. ÔHE SCREEN SHOWS THE FOLLOWING INFORMATION: ÐÌÁÙÆÉÅÌÄ: ÔHE LEFT THREE-QUARTERS OF THE SCREEN IS THE PLAYFIELD ÓÃÏÒÅ: ÙOUR CURRENT SCORE ÈÉ: ÔHE HIGHEST SCORE OF THE PLAYING SESSION ÌÉÖÅÓ: ÔHE NUMBER OF LIVES YOU HAVE LEFT (INCLUDING THE LIFE YOU'RE PLAYING WITH) ÐÉÌÌÓ: ÔHE NUMBER OF PILLS YOU HAVE CAPTURED ON THE CURRENT SCREEN ÌÅÖÅÌ: ÔHE CURRENT LEVEL ÆÉÒÅ (ÏÎ OR ÏÆÆ): ÔHIS AREA SHOWS ÏÎ IF YOUR LASER IS ACTIVATED. ÏTHERWISE, IT SHOWS ÏÆÆ. ÅACH SCREEN BEGINS WITH THE BALL RESTING ON YOUR PADDLE. ÒELEASE THE BALL BY PRESSING THE FIRE BUTTON. ÙOU MUST MOVE THE PADDLE LEFT AND RIGHT WITH THE JOYSTICK (IN PORT #2) AND BOUNCE THE BALL BACK UP INTO THE PLAYFIELD. ÔO CHANGE THE PADDLE SPEED, PRESS A NUMBER KEY. 0 IS FASTEST, 9 IS SLOWEST. ÁLLOWING THE BALL TO FALL PAST THE PADDLE COSTS ONE LIFE. ÔHE GAME ENDS WHEN YOU RUN OUT OF LIVES. ÔHE GAME MAY BE PAUSED AT ANY TIME BY PRESSING ÓÈÉÆÔ ÌÏÃË. ÒELEASE THE BUTTON TO RESUME PLAY. <<ÎÏÔÅ>>: ÉF YOU SUDDENLY ARE IN NEED OF EXTRA LIVES, PRESS ÃÏÎÔÒÏÌ-Ð TO GET A FREE LIFE. ÙOU MAY HAVE UP TO 99 LIVES. ÔWO SMALL GUMDROP-SHAPED ALIENS WILL ROAM THE SCREEN DURING PLAY. ÔHEY START AT THE TOP OF THE SCREEN AND FALL SLOWLY DOWN. ÔHEY MAY BE DESTROYED BY HITTING THEM WITH THE BALL OR TOUCHING THEM WITH THE PADDLE. ÔHE ALIENS ARE IMMUNE TO LASERS. ×HEN ONE ALIEN IS KILLED, ANOTHER IMMEDIATELY TAKES ITS PLACE. ×HEN THE BALL STRIKES A BRICK, A PILL MAY BE RELEASED FROM THE TOP OF THE SCREEN. ÐILLS FALL DOWN AT TWO SPEEDS, THE SLOW ONES TAKING ABOUT 4 SECONDS TO FALL TO THE BOTTOM, WHILE THE FAST ONES REACH BOTTOM IN ABOUT 1 SECOND. ÃAPTURE PILLS BY TOUCHING THEM WITH THE PADDLE. ÔHE PILLS' EFFECTS ARE AS FOLLOWS: ÓLOW-FALLING PILLS: 50 (LIGHT BLUE): ÁWARDS 50 POINTS. ÔHE SECOND 50 PILL CAUGHT ON ONE SCREEN ×ÉÔÈÏÕÔ ÄÙÉÎÇ AWARDS A X2 SCORE MULTIPLIER. ÔHE FIFTH PILL CAUGHT AWARDS A X3 MULTIPLIER. ÔHE MULTIPLIERS ARE DISPLAYED ABOVE YOUR SCORE AND REMAIN IN EFFECT UNTIL YOU DIE OR CLEAR THE SCREEN. Ç (GREEN): ÇRABS THE BALL. ÔHE BALL IS ÉÍÍÅÄÉÁÔÅÌÙ PLACED ON THE PADDLE. ÒELEASE THE BALL BY PRESSING THE FIRE BUTTON. ÔHIS IS A ONE-TIME POWER. Ò (PURPLE): ÒAISES THE SPEED OF THE BALL. ÇETTING THREE Ò PILLS IN A ROW WILL SLOW THE BALL DOWN TO A CRAWL. Æ (RED): ÁCTIVATES YOUR LASERS AND DISPLAYS ÏÎ IN THE ÆÉÒÅ WINDOW. ÆIRE BY PRESSING THE FIRE BUTTON. ÏNE SHOT DESTROYS ANY BRICK, EVEN ONE THAT TAKES MORE THAN ONE HIT WITH THE BALL. ÙOUR LASERS REMAIN ÏÎ UNTIL YOU DIE, CLEAR THE BOARD, OR CATCH ANOTHER PILL. ÆAST-FALLING PILLS: Ó (YELLOW): ÓLOWS DOWN THE BALL. Ì (WHITE): ÉMMEDIATELY GIVES YOU POINTS FOR ALL REMAINING BRICKS ON THE SCREEN, AND TAKES YOU TO THE NEXT LEVEL. Ð (BLACK): ÏNE FREE LIFE. ? (BLUE): ÒANDOMLY GIVES YOU THE POWER OF ONE OF THE OTHER SEVEN PILLS. ÁT THE END OF EACH BOARD, YOU ARE GIVEN ONE FREE LIFE. ÙOU ALSO GET 50 POINTS FOR EACH PILL CAPTURED DURING THAT BOARD. ÅACH ALIEN KILLED IS WORTH 10 POINTS. ÁÎÙ AND ÁÌÌ POINTS SCORED ARE MULTIPLED BY THE CURRENT SCORE MULTIPLIER.